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Supreme commander 2 experimentals
Supreme commander 2 experimentals











supreme commander 2 experimentals
  1. #Supreme commander 2 experimentals update#
  2. #Supreme commander 2 experimentals upgrade#

The graphics looked amazing, and the factories were well done with personal little touches in how they produced stuff, but on the whole it just didn’t feel right. There was a new research system in place, but the end results of which was just a few basic units. The variety of choice was actually pretty limited. Some of the old maps featured in the new one had either gotten smaller, or the units much, much bigger. But then I began to see that this wasn’t really a sequel to my favourite game it was almost like playing something else entirely.

#Supreme commander 2 experimentals update#

It took quite a few hours from getting home, to installation, to downloading Steam, plus an update before I could actually play it! And when it started, it was ok, I think the excitement sort of helped my enjoyment of it, but from the start I knew something wasn’t right.įor weeks I had looked up information and videos about new units and new technologies used to help create the game, and from them everything looked ok. I bought the game in disc format from Game, and had an issue with it from the start due to needing a Steam account to play it. I was super excited to play Supreme Commander 2, and as the weeks went by, my excitement grew, and I was sharing the news with as many people as I could. That is a huge selection and variety of choice for a game like this, and worthy of being called a spiritual successor to Total Annihilation. Then you had the buildings different art designs per faction. Add these onto the three different experimental units per faction, and then some other available moving units: each faction had close to 50 different types of units, not including buildings, unique to them. Then you had the same with an air factory. Then there was the naval factory which produced a smaller but similarly large number of sea based vehicles. Think of it like this a fully upgraded land factory had between 10-15-20 units available for construction. Supreme Commander was a powerhouse of a game, which featured a whole host of amazing vehicles and units. These units though weren’t invincible, as they could be destroyed by other experimental units, or even a big enough force of smaller vehicles.

supreme commander 2 experimentals

Each of the three factions had three experimental units each with different abilities, and were units to be feared on the battlefield. Then another was the Galactic Colossus, a giant walking robot with a big laser. Another called the Mavor was a giant artillery cannon that couldn’t move but could fire anywhere on the map. One for instance was s six legged spider tank with a big laser on it called a Monkey Lord. They came in many different forms and had lots of different abilities.

supreme commander 2 experimentals

Once Tier 3 has been reached, players could then build a tier 3 construction vehicle, which would then provide players with the ability to build Experimental Units.Įxperimental Units were big-hulking-unique military units. All factories of this kind had three tiers, each one providing access to better and more powerful units.

#Supreme commander 2 experimentals upgrade#

In SC players could build a factory, and then upgrade that factory to produce both tier 1 vehicles, and tier 2 as well. In TA players would build a factory, which then could produce a constructor bot, which could then make an advanced version of the factory which could then produce even better vehicles.

supreme commander 2 experimentals

The big difference between the two when it comes to production however is in the upgrading capacity. This thing is used to create the initial resource gathering locations and buildings, before then going on to create the initial military structures. The player starts with a giant robot like figure which can build buildings called the Armoured Command Unit. So he produced something else instead. Supreme Commander and Total Annihilation are both very similar games, something that would become very apparent to fans of the original. A few years down the line, he wanted to return to the world of the RTS and produce a follow-up to Total Annihilation one problem however was that he didn’t own the rights to the name, nor couldn’t get access to them. Chris Taylor left Cavedog, and in 1998 founded Gas Powered games and produced games like Dungeon Siege.













Supreme commander 2 experimentals